Friday, September 23, 2011

Quake 2 Source Code Review (link)

I spent about a month in my spare time reading the source code of Quake II. It was a wonderful learning experience since one major improvement in idTech3 engine was to unify Quake 1, Quake World and QuakeGL into one beautiful code architecture. The way modularity was achieved even though the C programming language doesn't feature polymorphism was especially interesting.

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